Flash Action Script 3.0 |
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Communicating with ActionScript |
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Communicating to Movie Clips |
Modifying Movie Clip Properties |
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Using the Writing Functions | |||
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Using Methods |
Writing Custom Functions |
Making a Function Modular |
Making a Function Return a Value |
Responding to Events |
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Using a Listener to Catch An Event |
Writing Event Handlers |
Responding to Mouse Events |
Responding to Keyboard Events |
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Creating a Link to a Website |
Using the Enter Frame Event to Create Animation |
Using the Timer Event to Control Animation |
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Understanding Classes |
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Adding a Class Object to the Timeline |
Defining a Document Class |
Setting Up a Class Path |
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Decision Making and Repetition |
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Writing a Conditional Statement |
Using Conditional Operators |
Setting up Alternate Conditions |
Writing Compound Conditions |
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Using a loop to Generate Instances of a class |
Placing Instances created by a loop |
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Using Math - and Loving It! |
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Rounding Numbers |
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Using Text and Arrays |
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Capturing Data from a Text Field |
Understanding Arrays |
Using Text and Arrays to Create a Game |
Finishing the Text Game |
Creating a Memory Game |
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Writing a Memory Card Class |
Adding Graphics to Card |
Placing Cards |
Detecting Matches |
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Resetting Cards |
Handling Incorrect Matches |
Determine a Win |
Adding More Cards |
Using Advanced Graphics and Animation Tools |
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Drawing with Code |
Creating a Color Change |
Generating a Random Color Change |
Animating a Color Change |
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Using Filters |
Modifying Filter Properties |
Animating Filters |
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Working with Multimedia |
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Loading External Image and SWFs |
Communucating with loaded Movies |
Starting and Stopping Sound |
Managing the Volume of Sound |
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Communicating with Loaded Movies |
Controlling Video Playback |
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Adding Advanced Interactivity |
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Creating a Drag-and-Drop Class |
Detecting Collisions |
Responding to Collisions |
Detecting a Win |
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Randomly placing Objects |
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